# Name Tag - v1.0.81
## Legacy Color Codes & Shutdown Stability
### PLUGIN UPDATES
- **Legacy color code support for nicknames** — Nicknames now accept legacy `&` formatting codes alongside MiniMessage tags. Supported codes:
- Colors: `&0`–`&9`, `&a`–`&f`
- Styles: `&k` (obfuscated / magic), `&l` (bold), `&m` (strikethrough), `&n` (underline), `&o` (italic)
- Reset: `&r`
- Example: `/nick <player> with_name &bCool&lGuy` renders as aqua "Cool" + bold aqua "Guy".
### PLUGIN FIXES
- **Fixed nickname formatting lost after server restart** — Colors and styles applied to a nickname now persist across reboots and reloads, and are reapplied to the player's display name, tab list, and overhead nametag on join.
- **Fixed command exception when setting a nickname with formatting** — `/nick <player> with_name` no longer throws a parsing error when the nickname contained legacy codes like `&k`.
- **Fixed zip-file error on plugin disable** — The storage system could fail to close cleanly during server shutdown or plugin reload, producing a `zip file closed` stack trace. Shutdown now completes cleanly.
### INTERNAL UPDATES
- Bumped version to `1.0.81`.