# Name Tag - v1.0.7
## Unicode Nickname Support, PlaceholderAPI & Nick Resolution Fix
### PLUGIN UPDATES
- **PlaceholderAPI Support** — Optional integration with PlaceholderAPI. Available placeholders:
- `%nametag_nickname%` — Current nickname (or empty if not nicked)
- `%nametag_has_nick%` — Whether the player is currently nicked (`true`/`false`)
- `%nametag_original_name%` — The player's real username
- `%nametag_skin_name%` — The name of the skin being used
- `%nametag_has_custom_skin%` — Whether the player has a custom skin (`true`/`false`)
- **`/realname` command** — New command `/realname <player>` shows a nicked player's real username and UUID. Requires `lodestone.nametag.commands.realname`.
### PLUGIN FIXES
- **Full Unicode nickname support** — Nicknames with non-Latin characters (e.g. Japanese, Korean) now render cleanly above the player's head with no trailing characters or artifacts. Previously this caused an `IllegalArgumentException` crash.
- **Fixed `/nick as` resolving the desired name** — Running `/nick <player> as <name>` where `<name>` matched an existing player's current nickname would resolve it to that player's real username instead of using it as the literal nickname.
### INTERNAL UPDATES
- Bumped version to `1.0.7`.
- Simplified build to a single universal JAR (runs on all versions from 1.21 through 26.1.1).