# Name Tag - v1.0.7 ## Unicode Nickname Support, PlaceholderAPI & Nick Resolution Fix ### PLUGIN UPDATES - **PlaceholderAPI Support** — Optional integration with PlaceholderAPI. Available placeholders: - `%nametag_nickname%` — Current nickname (or empty if not nicked) - `%nametag_has_nick%` — Whether the player is currently nicked (`true`/`false`) - `%nametag_original_name%` — The player's real username - `%nametag_skin_name%` — The name of the skin being used - `%nametag_has_custom_skin%` — Whether the player has a custom skin (`true`/`false`) - **`/realname` command** — New command `/realname <player>` shows a nicked player's real username and UUID. Requires `lodestone.nametag.commands.realname`. ### PLUGIN FIXES - **Full Unicode nickname support** — Nicknames with non-Latin characters (e.g. Japanese, Korean) now render cleanly above the player's head with no trailing characters or artifacts. Previously this caused an `IllegalArgumentException` crash. - **Fixed `/nick as` resolving the desired name** — Running `/nick <player> as <name>` where `<name>` matched an existing player's current nickname would resolve it to that player's real username instead of using it as the literal nickname. ### INTERNAL UPDATES - Bumped version to `1.0.7`. - Simplified build to a single universal JAR (runs on all versions from 1.21 through 26.1.1).