# IVoiceChatManager > Manages voice chat state for players running the Lectern client with Simple Voice Chat. `gg.lode.lecternapi.api.manager.IVoiceChatManager` --- ## Signature ```java public interface IVoiceChatManager ``` --- ## Overview IVoiceChatManager provides two levels of voice chat control: | Mode | Description | |---|---| | **Suggestive** | Sets the player's mute/deafen state, but the player can override it via their client UI. | | **Forced** | Locks the player's mute/deafen state. The player cannot change it until the force is stopped. | This is useful for scenarios like forcing players to be muted during cutscenes, or suggesting they unmute when joining a voice-enabled area. --- ## Methods — Suggestive ### mutePlayer ```java void mutePlayer(Player player) ``` Suggests the player should mute their microphone. The player can override this in their client. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### unmutePlayer ```java void unmutePlayer(Player player) ``` Suggests the player should unmute their microphone. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### deafenPlayer ```java void deafenPlayer(Player player) ``` Suggests the player should deafen (stop hearing voice chat). | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### undeafenPlayer ```java void undeafenPlayer(Player player) ``` Suggests the player should undeafen. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ## Methods — Forced ### forceMutePlayer ```java void forceMutePlayer(Player player) ``` Forces the player to be muted. The player cannot unmute until `stopForceMute()` is called. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### forceUnmutePlayer ```java void forceUnmutePlayer(Player player) ``` Forces the player to be unmuted. The player cannot mute until `stopForceUnmute()` is called. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### forceDeafenPlayer ```java void forceDeafenPlayer(Player player) ``` Forces the player to be deafened. The player cannot undeafen until `stopForceDeafen()` is called. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### forceUndeafenPlayer ```java void forceUndeafenPlayer(Player player) ``` Forces the player to be undeafened. The player cannot deafen until `stopForceUndeafen()` is called. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### stopForceMute ```java void stopForceMute(Player player) ``` Stops forcing the player to be muted. Returns control to the player. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### stopForceUnmute ```java void stopForceUnmute(Player player) ``` Stops forcing the player to be unmuted. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### stopForceDeafen ```java void stopForceDeafen(Player player) ``` Stops forcing the player to be deafened. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ### stopForceUndeafen ```java void stopForceUndeafen(Player player) ``` Stops forcing the player to be undeafened. | Parameter | Type | Description | |---|---|---| | `player` | `Player` | The target player. | --- ## Example ```java ILecternAPI api = LecternAPI.getApi(); Player player = /* ... */; // Force mute during a cutscene api.getVoiceChatManager().forceMutePlayer(player); api.getVoiceChatManager().forceDeafenPlayer(player); // After cutscene ends api.getVoiceChatManager().stopForceMute(player); api.getVoiceChatManager().stopForceDeafen(player); ``` --- ## Related Pages - [[ILecternAPI]] — Access via `getVoiceChatManager()` - [[PlayerMuteEvent]] — Fired when player mutes (suggestive) - [[PlayerUnmuteEvent]] — Fired when player unmutes - [[PlayerDeafenEvent]] — Fired when player deafens - [[PlayerUndeafenEvent]] — Fired when player undeafens