# CameraInterpolation > Defines how camera position and rotation are interpolated between waypoints. `gg.lode.lecternapi.api.cutscene.CameraInterpolation` --- ## Signature ```java public enum CameraInterpolation ``` --- ## Values | Value | Description | |---|---| | `LINEAR` | Straight-line interpolation between waypoints. Produces sharp direction changes at waypoints. | | `CATMULL_ROM` | Catmull-Rom spline interpolation. Produces smooth curves that pass through each waypoint. Best for natural camera movement. | | `CUBIC_BEZIER` | Cubic Bezier interpolation. Produces smooth curves with adjustable tension. | --- ## Usage ```java .cameraPath(path -> path .waypoint(Vec.of(0, 70, 0), 0, 0, 0, 0) .waypoint(Vec.of(50, 80, 50), 45, -10, 0, 40) .waypoint(Vec.of(100, 70, 100), 90, 0, 0, 80) .interpolation(CameraInterpolation.CATMULL_ROM)) ``` --- ## Choosing an Interpolation - **LINEAR**: Use for simple, predictable movement or when you want sharp turns. - **CATMULL_ROM**: Recommended for most cinematic camera work. Creates natural, flowing movement. - **CUBIC_BEZIER**: Use when you need more control over the curve shape. --- ## Related Pages - [[CameraPath]] — Uses this enum - [[CameraWaypoint]] — Points that are interpolated