# EntityHelper > Utility class for entity manipulation including item giving, damage, teleportation, and player resets. `gg.lode.bookshelfapi.api.util.EntityHelper` --- ## Signature ```java public class EntityHelper ``` --- ## Static Methods ### Inventory | Method | Return Type | Description | |--------|-------------|-------------| | `giveOrDrop(HumanEntity player, ItemStack... items)` | `void` | Gives items to a player, dropping overflow at their location. | | `giveOrDrop(Inventory inv, Location loc, ItemStack... items)` | `void` | Adds items to an inventory, dropping overflow at the location. | ### Entity Management | Method | Return Type | Description | |--------|-------------|-------------| | `killGracefully(LivingEntity entity)` | `void` | Kills an entity cleanly. | | `resetDefaults(Player player)` | `void` | Resets a player to default state (health, food, inventory, etc.). | | `isOnGround(Player player)` | `boolean` | Checks if the player is on the ground. | | `teleportEvenWithPassengers(Entity entity, Location location)` | `void` | Teleports an entity including any passengers. | ### Damage | Method | Return Type | Description | |--------|-------------|-------------| | `reduceDamageByResistance(LivingEntity entity, double damage)` | `double` | Reduces damage based on the entity's resistance effect. | | `genericPhysicalDamage(...)` | `void` | Applies generic physical damage to an entity. | | `forceDamage(...)` | `void` | Forces damage on an entity, bypassing certain protections. | ### Parameters | Parameter | Type | Description | |-----------|------|-------------| | `player` | `HumanEntity` / `Player` | The target player. | | `items` | `ItemStack...` | Items to give or drop. | | `inv` | `Inventory` | Target inventory. | | `loc` / `location` | `Location` | The location for drops or teleportation. | | `entity` | `LivingEntity` / `Entity` | The target entity. | | `damage` | `double` | The damage amount. | --- ## Usage ```java // Give items safely EntityHelper.giveOrDrop(player, new ItemStack(Material.DIAMOND, 64)); // Reset player state EntityHelper.resetDefaults(player); // Teleport with passengers EntityHelper.teleportEvenWithPassengers(horse, spawnLocation); // Kill entity EntityHelper.killGracefully(zombie); ``` --- ## Related Pages - [[InventoryHelper]] - [[LocationHelper]]