Lodestone Documentation Help

IRespawnManager

This instance can be obtained by calling IObserverAPI#getRespawnManager().

/** * Respawns the given player using the specified respawn data. * * @param player The player to respawn * @param respawnData The {@link RespawnData} containing respawn settings */ void respawnPlayer(Player player, RespawnData respawnData); /** * Checks if the respawn system is enabled. * * @return True if enabled, false otherwise */ boolean isEnabled(); /** * Sets whether the respawn system is enabled. * * @param enabled True to enable, false to disable */ void setEnabled(boolean enabled);
Last modified: 28 March 2025