IRespawnManager
This instance can be obtained by calling IObserverAPI#getRespawnManager()
.
/**
* Respawns the given player using the specified respawn data.
*
* @param player The player to respawn
* @param respawnData The {@link RespawnData} containing respawn settings
*/
void respawnPlayer(Player player, RespawnData respawnData);
/**
* Checks if the respawn system is enabled.
*
* @return True if enabled, false otherwise
*/
boolean isEnabled();
/**
* Sets whether the respawn system is enabled.
*
* @param enabled True to enable, false to disable
*/
void setEnabled(boolean enabled);
Last modified: 28 March 2025