Lodestone Documentation Help

Events

PreGameStateChangeEvent

This event is called whenever Observer's game state is about to change.
You can cancel this event to prevent the game state from changing.

@EventHandler public void onPreGameStateChange(PreGameStateChangeEvent event) { GameState newState = event.getNewState(); GameState oldState = event.getOldState(); if (newState == GameState.LOBBY) { // Do something when the game state is about to change to LOBBY } }

GameStateChangeEvent

This event is called whenever Observer's game state changes.
It is important to note that you cannot cancel this event.

@EventHandler public void onGameStateChange(GameStateChangeEvent event) { @Nullable Player source = event.getSource(); // The player who changed the game state GameState newState = event.getNewState(); GameState oldState = event.getOldState(); if (newState == GameState.LOBBY) { // Do something when the game state changes to LOBBY } }

PrePedestalCraftEvent

This event is called whenever a player is about to craft an item on a pedestal.
You can cancel this event to prevent the player from crafting the item.

@EventHandler public void onPrePedestalCraft(PrePedestalCraftEvent event) { Player player = event.getPlayer(); // The player who is crafting the item String pedestalId = event.getPedestalId(); // The ID of the pedestal boolean isCancelled = event.isCancelled(); // Whether the event is cancelled if (pedestalId.equalsIgnoreCase("my_pedestal")) { // Do something when the player is about to craft an item on a pedestal with the ID "my_pedestal" } }

PedestalCraftEvent

This event is called whenever a player crafts an item on a pedestal.

@EventHandler public void onPedestalCraft(PedestalCraftEvent event) { Player player = event.getPlayer(); // The player who crafted the item String pedestalId = event.getPedestalId(); // The ID of the pedestal Result result = event.getResult(); // The result of the crafting ItemStack itemStack = event.getItem(); // The item that was crafted if (result == Result.SUCCESS) { player.sendMessage(Component.text("You crafted an item!")); } }

PlayerEliminatedEvent

This event is called whenever a player is eliminated from the game.
You can cancel this event to prevent the player from being eliminated.
IMPORTANT: To override a death event, you need to set the EventPriority to LOWEST or LOW.

@EventHandler public void onPlayerEliminated(PlayerEliminatedEvent event) { Player player = event.getPlayer(); // The player who was eliminated @Nullable LivingEntity killer = event.getKiller(); // The entity that eliminated the player boolean isCancelled = event.isCancelled(); // Whether the event is cancelled Component message = event.getMessage(); // The message that will be broadcasted in chat PlayerDeathEvent deathEvent = event.getDeathEvent(); // The bukkit player death event List<ItemStack> drops = event.getDrops(); // The items that will be dropped if (source != null) { source.sendMessage(Component.text("You eliminated " + player.getName() + "!")); } }

PlayerReviveEvent

This event is called whenever a player is revived.
You can cancel this event to prevent the player from being revived.

@EventHandler public void onPlayerRevive(PlayerReviveEvent event) { Player player = event.getPlayer(); // The player who was revived boolean isCancelled = event.isCancelled(); // Whether the event is cancelled Location location = event.getLocation(); // The location where the player will be revived if (reviver != null) { reviver.sendMessage(Component.text("You revived " + player.getName() + "!")); } }
Last modified: 28 March 2025